Sean Creates

Emerging technology and interactive systems: AI, XR, real-time 3D and solutions architecture.

Emerging Technology & Interactive Systems

Sean Guadron

I design and lead interactive technology systems that bring together real-time 3D, human-centred design, software, hardware and AI. I help teams turn ambiguous problems into technical architecture, working prototypes and products that ship: AI-enabled tools, 3D web apps, XR training and physical-digital installations.

15+Years in real-time 3D & teaching
2,000+Students & professionals taught
$1.5M+Seed-funding contribution
25+Projects shipped
Free-roam VR lab at Dark Slope Studios with tracking truss, backpack PCs and haptic gear staged for a session

Let's Create

I turn complex ideas into interactive systems people can understand and use. That has meant AI-enabled tools, real-time 3D applications, XR training, web platforms and physical installations, each one built around the core problem and the people who need it solved.

Systems Architecture & Emerging Technology

Every complex product raises the same questions: what are the components, how do they talk to each other, what are the constraints, and what does the path to delivery look like. I answer those questions for a living, from discovery and proof-of-concept work through reusable frameworks and production systems.

Virtual production control room with camera feeds, an LED volume and live systems monitoring
Architecture canvas in Digi Tools mapping the services, workers and data model of a streaming platform

Applied AI & Internal Tools

I design fit-for-purpose AI agents, internal tools and workflow automation: LLM applications, orchestration, conversational interfaces and AI-assisted development, integrated into the systems a team already runs. Not AI for its own sake. The aim is less repetitive work, clearer workflows and software shaped around how your team actually operates.

XR Training & Simulation

Some skills are hard to learn from slides, videos or lectures. Using Unreal Engine and Unity, I design and lead XR training, simulation and interactive applications for Windows desktop and standalone Meta Quest, built on reusable frameworks that carry across learning scenarios and platforms.

Surgeon in a VR headset practicing a procedure on the Marion Surgical simulator with haptic instruments
Inner City Express interactive transit map with stations, lines and area navigation

Real-Time 3D & Web

The browser is now a serious 3D platform. I build browser-based 3D tools, product experiences, dashboards, prototypes and portals using Three.js, React, Next.js, WebXR and WebGPU, along with the AI-powered web apps that sit beside them.

Physical-Digital Systems

Through Holographic Realms I design installations where software meets physical space: projection, fog and mist canvases, generative media, sensors, networking and live control systems, taken from concept through fabrication and deployment. Some works are sculptures. Others behave like instruments: audio-reactive shows for musicians and DJs, and sensor-driven pieces where bodies and hands become the input, no headset required.

Space Donut installation at night: a 25-foot ring projecting generative visuals onto mist above a crowd
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Education and Teaching

When The Bar Is High

I bring creative direction, technical execution, education and project leadership into one process. 15+ years teaching and leading real-time 3D work, 25+ projects shipped and 2,000+ students and professionals mentored. That experience is what moves an idea from vision to quality delivery.

Sean on a motion-capture stage wearing a tracked VR headset and holding a Striker VR haptic weapon

Let's chat