Sean Guadron
I design and lead interactive technology systems that bring together real-time 3D, human-centred design, software, hardware and AI. I help teams turn ambiguous problems into technical architecture, working prototypes and products that ship: AI-enabled tools, 3D web apps, XR training and physical-digital installations.

Let's Create
I turn complex ideas into interactive systems people can understand and use. That has meant AI-enabled tools, real-time 3D applications, XR training, web platforms and physical installations, each one built around the core problem and the people who need it solved.
Systems Architecture & Emerging Technology
Every complex product raises the same questions: what are the components, how do they talk to each other, what are the constraints, and what does the path to delivery look like. I answer those questions for a living, from discovery and proof-of-concept work through reusable frameworks and production systems.


Applied AI & Internal Tools
I design fit-for-purpose AI agents, internal tools and workflow automation: LLM applications, orchestration, conversational interfaces and AI-assisted development, integrated into the systems a team already runs. Not AI for its own sake. The aim is less repetitive work, clearer workflows and software shaped around how your team actually operates.
XR Training & Simulation
Some skills are hard to learn from slides, videos or lectures. Using Unreal Engine and Unity, I design and lead XR training, simulation and interactive applications for Windows desktop and standalone Meta Quest, built on reusable frameworks that carry across learning scenarios and platforms.


Real-Time 3D & Web
The browser is now a serious 3D platform. I build browser-based 3D tools, product experiences, dashboards, prototypes and portals using Three.js, React, Next.js, WebXR and WebGPU, along with the AI-powered web apps that sit beside them.
Physical-Digital Systems
Through Holographic Realms I design installations where software meets physical space: projection, fog and mist canvases, generative media, sensors, networking and live control systems, taken from concept through fabrication and deployment. Some works are sculptures. Others behave like instruments: audio-reactive shows for musicians and DJs, and sensor-driven pieces where bodies and hands become the input, no headset required.

Featured Projects
2025-Present · Systems Architecture · Applied AI · Web Platform
AmazingOS
AmazingOS is the shared platform behind my personal, art and business brands: one backend connecting multiple public sites, their users, content systems and development tooling. It is also the working test bed for my AI-assisted development…
View piece →2017-2019 · Free-Roam VR
Scarygirl VR: Mission Maybe
A large-scale free-roam VR experience set in Nathan Jurevicius' Scarygirl universe, where 4-8 players work together to contain infectious goo, fight back corrupted creatures, and stop Dr. Maybee's experiments. Built untethered for location-…
View piece →2023 · VR Experience
AGO Bristol 1775
A multiplayer museum VR experience that allows visitors to explore the Art Gallery of Ontario's 1775 model of the Bristol in an immersive digital environment. Users can move through the ship freely or follow a guided narrative focused on it…
View piece →VR Training
Fire Alarm Systems CFAA Training
An XR training application supporting CFAA certification: students work with fire alarm control panels from four real panel families (Mircom, Simplex, Protectowire, Autocall) across nine labs, testing alarms, detectors and manual stations a…
View piece →VR Training
Cessna 172 PreFlight Walkaround
An XR training application that lets aviation students perform a pre-flight safety inspection on a virtual Cessna 172. The app has two modes: a free walkaround to explore the aircraft, and a guided checklist mode where students inspect comp…
View piece →XR Training
IV Medication Dosing and Delivery
IV Medication Dosing and Delivery is an XR learning application for nursing students to practice administering IV medication orders. Students interpret a doctor's order, perform dosage calculations, prepare medication in a virtual supply ro…
View piece →2016-2018 · VR Simulation
Marion Surgical VR Surgery
A fully immersive virtual reality surgical simulation platform for minimally invasive procedure training and rehearsal. Marion Surgical's public research on the K181 PCNL simulator describes a system that combines a VR operating room, real-…
View piece →2023-Present · Creative Technology · Physical-Digital Systems · Interactive Installations
Holographic Realms
Holographic Realms is a multimedia art collective creating large-scale environments from fog, mist, projected light, sound, sensors and real-time media. I lead concept development and technical architecture across projection systems, show c…
View piece →2013 · Mobile Application
Hubbellville
A 3D mobile sales application that allowed users to browse Hubbell's infrastructure product catalog within a fictional interactive town. The experience was designed to show how Hubbell products are used across real infrastructure environmen…
View piece →All work
Education and Teaching
When The Bar Is High
I bring creative direction, technical execution, education and project leadership into one process. 15+ years teaching and leading real-time 3D work, 25+ projects shipped and 2,000+ students and professionals mentored. That experience is what moves an idea from vision to quality delivery.




















